Anyone Want a Cookie??
Love this one. Simple but very complex at the same time.
Love this one. Simple but very complex at the same time.
It seems that I am actually getting close to finishing the modeling on my thesis environment. I was stalled for quite a while on it due to a number of things: moving, baby, finding a job and not having a really good view of what the platform level looked like. Well, after finding the platform image I posted a few weeks back it energized me to get back to work and finish this thing.
I may have the final major parts done in by the beginning of August. After that I’ll need to build the train, carriage cars and some environmental props. Once all that is done it will be off to texturing, lighting and then I will call it done.
The end seems to be in sight. Let’s just hope all this work can translate into a job.
Platform view
And from the 31st Street Stairs.
Was perusing the net and found this great reference image for my thesis
Still can’t believe that they would tear this down. People are stupid
Making progress. I’ve been going through each section and seeing where I can clean it up and reduce my polycount. So far, I’ve managed to take it from 84,472 triangles down to 45,449 which is a phenomenal savings on polygons. The lower the number, the faster your computer game can process it. So, lower is better, but not so low that you have cheese graphics.
Most of it came from just rethinking some of the design aspects and separating items into multiple objects so that I didn’t have to build so much detail into one part of the object simply because the other side required it.
Now, I think I should have the main building structure done by the end of the week. After that it will be security fences and stairways.